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  1. Home
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  3. ›Kropyvnytskyi
  4. ›Mobile App Design

Mobile App Design in Kropyvnytskyi

I am Oleksandr Filiuk — I design mobile app UX for Kropyvnytskyi businesses: field assistants for agronomists, B2B catalogues for machinery dealers, fitness and loyalty apps for downtown venues. 15+ years, 130+ projects.

15+Years of experience
30+Mobile apps designed
100+Happy clients
100+Satisfied clients worldwide
View portfolio
+38 (097) 770 10 97
Available slots for May: 2
CYTY
Taxi App
Alt Mobile CRM
Fixly
Mobile App Design in Kropyvnytskyi
Alex FiliukCEO & Founder at High-End Agency15+ years of design & development

Leave a request

Fill out the form or give me a call

Free consultation

We'll discuss your project and find the best solution

Get the result

Receive your finished app design with UI Kit and prototype

Types of Mobile Design

I design mobile apps for any platform and industry

🍎

iOS app design

Mobile app design following Apple Human Interface Guidelines with native iOS components.

🤖

Android app design

Design following Google Material Design 3 guidelines adapted for the Android ecosystem.

🔄

Cross-platform app design

Unified design for iOS and Android considering differences between both platforms.

☁️

SaaS app design

UX/UI design for cloud services and business tools with complex interfaces.

🛍️

E-commerce app design

Mobile store design with catalog, cart, payment and order tracking.

💬

Social app design

App design for messaging, communities or content platforms focused on engagement.

Work Process

1

Research & Analysis

I study your audience, competitors, and business goals. I conduct UX research and create user personas.

2

Information Architecture

I build the app structure, user flows, and navigation model. I define key usage scenarios.

3

Wireframes

I create schematic layouts for all screens. I test interaction logic before visual design begins.

4

UI Design

I develop the visual style, design system, and detailed mockups for every app screen.

5

Prototyping & Handoff

I create an interactive prototype for testing. I prepare specifications and assets for the development team.

Pricing

Choose the optimal package for your project

Starter

MVP App

10 screens

$1000$1200

What's included:

  • Design and development of 10 screens
  • iOS or Android
  • UI Kit components
  • Interactive prototype
App ready in 7 days
Basic

Standard App

30 screens

$3000$3600

What's included:

  • Design and development of 30 screens
  • iOS or Android
  • UI Kit components
  • Interactive prototype
  • UX research
App ready in 3 weeks
Business

Pro App

50 screens

$5000$6000

What's included:

  • Design and development of 50 screens
  • iOS or Android
  • Design system
  • Interactive prototype
  • UX research
  • Animations and micro-interactions
App ready in 1 month
Premium

Premium App

50+ screens

$5000+$6000+

What's included:

  • Design and development of 50+ screens
  • iOS or Android
  • Full design system
  • In-depth UX research
  • UX strategy and User Flow
  • Interactive prototype
  • Animations and micro-interactions
  • Usability testing
  • Personal project manager
  • Priority support after delivery
Individual timelines

Cost will be calculated individually depending on your request.

Portfolio

Examples of completed projects

CYTY

CYTY

BMW Service CRM

BMW Service CRM

Michelle Bell

Michelle Bell

Coffee Station

Coffee Station

Pet Alteration

Pet Alteration

Alt Mobile CRM

Alt Mobile CRM

Best 365 Care

Best 365 Care

Solars Power Systems

Solars Power Systems

High-Level Remodeling

High-Level Remodeling

Imprint

Imprint

FundlyHub

FundlyHub

European Auto Parts CRM

European Auto Parts CRM

Frequently Asked Questions

Answers to the most popular questions

MVP (5-7 key screens) — from $4500, full app (15-25 screens with complete UX) — from $9000, complex product with a custom design system — from $18000. The price depends on the number of screens, logic complexity, offline mode availability, API integration (1C, BAS, GPS, NFC). If you also need a web admin, that adds $2000-5000. I will give an exact range after a 30-minute call. Details on the service page.

MVP — 4-6 weeks, full app — 8-12 weeks, complex product — 14-18 weeks. Stages: user research and Kropyvnytskyi market analysis (1-2 weeks), information architecture and user flow (1 week), wireframe prototype and user testing (2-3 weeks), visual design and design system (3-6 weeks), developer handoff (1 week). General terms on the service page.

I create the design in Figma with a full design system for iOS and Android. Development is handled by my trusted contractors or your team. I work with Flutter (one codebase for both platforms), React Native and native development (Swift, Kotlin) for complex cases. I supervise implementation quality — from pixel-perfect markup to animations. I know where to simplify for budget and where not to cut corners. Details and examples in the portfolio.

Yes, this is a specific and interesting niche. In Kropyvnytskyi there is demand for field assistants: work logs, GPS machinery tracking, fertiliser application records, pest photo capture, task assignment to operators. Specifics: offline-first (no 4G in fields), large buttons for gloved hands, high contrast under sun, simple onboarding for older agronomists. I test on real agronomists in the field — that is part of the process. I will show cases on a call.

Yes. A machinery dealer on Velyka Perspektyvna has thousands of part positions, and customers (operators, agronomists, farm directors) search for them on business trips, on the road, in the field. I have built apps with filters by machine model, barcode scanner for fast search, B2B prices after authorisation, ordering from a cart straight to the manager. 1C/BAS and CRM integration is part of the typical scenario. If you also need a website, I combine them.

Yes. Cafes, restaurants, fitness clubs and dental clinics on Velyka Perspektyvna and Universytetskyi compete for customer loyalty. I work on loyalty apps: bonus accumulation, push notifications for promos, takeaway coffee pre-order, doctor appointments, home workouts with video. UX is simple but emphasises brand emotion. If you also need a logo or identity, I combine them in one project.

Yes, after final payment you get full access to the Figma file: all screens, design system, interactive prototype, documentation. The file is structured so your future designer or new dev team can easily continue without rework. I also hand over all icons in SVG, illustrations, fonts, links to icon-pack licences. Everything is yours — no usage limits, no 'modification licences'. It is a fair deal.

Yes. User testing is a mandatory stage. I invite 5-7 real representatives of your audience (agronomists, dealers, venue customers) — each runs scenarios with the prototype while I capture hesitations, extra steps, misunderstandings. After tests I update the final mockups. This is cheaper than fixing errors after release. Tests run in Kropyvnytskyi or online via Zoom with recording. More on the service description.

Yes. The design system respects platform guidelines (Apple Human Interface Guidelines, Material Design 3): different navigation patterns, button types, transitions, system fonts. If the project is on Flutter or React Native, I make one design system with platform adaptation. If native, separate iOS and Android with a unified brand language. I hand over Figma tokens, code constants and animation specs to developers.

For agro and field tools, offline is critical. In Kirovohrad region, between Svitlovodsk and Oleksandriia there are 'dead zones' without 4G. I design UX with offline-first in mind: data syncs when network appears, user sees statuses (synced / pending / error), critical actions work without internet. This affects architecture: local storage, sync conflicts, careful UX feedback. Technically implemented by the developer.

Whatever is convenient for you. We can meet in Kropyvnytskyi: near Heroiv Maidanu Square, in cafes on Velyka Perspektyvna, in coworking spaces on Universytetskyi. I often go to 'field' stages — to personally see how an agronomist uses a phone in the field, where a KamAZ driver holds the wheel, how a person orders coffee in a cafe. This affects UX quality. The rest of the stages — online via Google Meet and Figma. Reach out — here.

Yes, among my 130+ projects there are mobile apps for businesses in Kropyvnytskyi and the region: field assistants for agro holdings, B2B catalogues for machinery dealers, loyalty apps for downtown cafes, fitness apps with home workouts. I will show specific cases on a call — some under NDA, some in the public portfolio. If you also plan a website or identity, see web design and logo design.

Why choose me?

Comparison with other options

With meAgency
User researchInterviews + user testing with 5-7 peopleDesigner 'by personal taste'
Kropyvnytskyi knowledgeField trips, agro contextTemplates from Dribbble
Design systemiOS + Android with tokensOne file, no system
Offline-first for agroBaked into the architectureThought of after release
Dev supervisionUntil pixel-perfect releaseDelivered mockups and disappeared

Mobile App Design in Kropyvnytskyi — UX/UI | Oleksandr Filiuk

Mobile App Design in Kropyvnytskyi: For Whom and Why

I am Oleksandr Filiuk — a designer with 15+ years of experience and 130+ projects. I design mobile app UX for businesses in Kropyvnytskyi and the Kirovohrad region: field assistants for agronomists, B2B catalogues for machinery dealers, loyalty apps for downtown cafes and restaurants, fitness and lifestyle products by KNTU IT teams. A mobile app for me is not a 'mobile site version' but a tool that lives in the user's pocket and has to withstand real conditions: gloves, sun, slow internet, end-of-shift fatigue.

Kropyvnytskyi is a unique environment for mobile products. There are agro holdings with in-house IT teams ordering field assistants for agronomists. There are machinery dealers who want operators to find a bearing in a minute. There are downtown cafes where a loyalty app decides whether the guest comes back. And there are KNTU IT startups aiming at the global market with SaaS and lifestyle products. Each niche — a separate UX logic.

What Apps I Design

MVP for Hypothesis Validation

5-7 key screens, minimal logic, focus on one core scenario. Suitable for startups testing an idea before investment. Budget — from $4500, timeline — 4-6 weeks. Includes user testing with 5-7 real users.

Full-fledged Apps

15-25 screens, complete UX, API integrations (1C, BAS, CRM, payments, delivery), offline mode. Suitable for businesses that have validated the idea and are entering the mass market. Budget — from $9000, timeline — 8-12 weeks.

Complex Products with Custom Design System

Large apps for holdings, banks, retailers — with a custom design system, multiple user roles, complex integrations. Budget — from $18000, timeline — 14-18 weeks.

How I Work: 5-Stage Process

1. User Research

Interviews with 5-7 representatives of the target audience: agronomists, dealers, venue customers. Jobs-to-be-done analysis. User journey map with all touchpoints, barriers, emotion moments. Analysis of 5-7 competitors — Ukrainian and international.

2. Information Architecture and User Flow

I build the app structure, write user scenarios (agronomist logs fertiliser application, dealer searches for a bearing, cafe guest orders takeaway coffee). Wireframe prototype in Figma, low fidelity.

3. User Testing

I invite 5-7 real users, test the prototype, capture hesitations and misunderstandings. Update the design. This is cheaper than fixes after release.

4. Visual Design and Design System

Final mockups for iOS and Android respecting platform guidelines. Design system: typography, colours, spacing, components, states, animations. Brand language that works on mobile, web and packaging.

5. Developer Handoff

Documentation, tokens, animation specs. Implementation supervision until release. I work with Flutter, React Native, Swift, Kotlin — picking a team for budget and complexity.

Field Apps for Agro

This is the toughest niche of mobile UX. In a field near Znamianka, an agronomist holds a phone with a glove, in 35-degree sun, with a jumping 3G signal, fatigued after a 12-hour shift. I design UX with these conditions in mind: large touch targets (minimum 48dp for a gloved finger), high contrast and dark mode for sunny days, simple gestures, voice input instead of a keyboard, offline-first architecture with sync on network return. I test on real agronomists in real fields.

B2B Catalogues for Machinery Dealers

In Kropyvnytskyi and the region there are dozens of dealers of imported (John Deere, Claas, Krone) and domestic agricultural machinery. Their customers — operators, agronomists, farm directors — search for parts on business trips, on the road, in the middle of fields. Typical features: filters by machine model, barcode scanner, B2B prices after auth, cart sending order to the manager, order history, documents (invoices, warranties). 1C/BAS integration is standard.

Loyalty Apps for Downtown Venues

Cafes, restaurants, fitness clubs and dental clinics on Velyka Perspektyvna and Universytetskyi compete for repeat visits. A loyalty app gives tools: bonus accumulation, push for promos, pre-order (cafe-to-go), doctor appointments, gamification (customer status). UX is simple but emphasises brand emotion — colours, micro-animations, illustrations.

Why Me, Not a Template Agency

  • 15+ years and 130+ projects — from startup MVPs to complex products for holdings.
  • Kropyvnytskyi and agro understanding — I know field realities, B2B logic, downtown consumer behaviour.
  • User testing on real users — not on office colleagues.
  • Direct contact with the owner — no manager in the middle.
  • Systematic approach — design system, documentation, dev supervision.

Tools and Technologies

Figma with a full design system, Figma Prototype for interactive demos, Notion for documentation. Development — Flutter, React Native or native (Swift, Kotlin). Analytics — Mixpanel, Amplitude, Firebase Analytics. Testing — Maze, UserTesting, or my own user tests in Kropyvnytskyi.

How to Start

Leave a request on the site or write in Telegram. The first call is free, 30 minutes. Tell me about the product, audience, budget — and I will give an honest range. If you also need a website or identity, I combine them into one digital ecosystem. I meet online or in Kropyvnytskyi: near Heroiv Maidanu Square, in cafes on Velyka Perspektyvna, at your office or on a field trip with the team.

Regional Positioning: Kropyvnytskyi as an AgriTech Testing Ground

If I am asked where in Ukraine is the best place to test mobile AgriTech products, I always name Kropyvnytskyi and the Kirovohrad region. There is a unique combination here: large agro holdings ready to invest in technology, small family farms needing affordable tools, an active KNTU academic environment with students writing mobile projects, and 'field' conditions that ruthlessly test any UX. If your app works in Znamianka in June, it will work anywhere in the world. This makes Kropyvnytskyi a natural testing ground for AgriTech startups and field tools.

By data I collect from my own projects, the audience for mobile apps in Kropyvnytskyi splits into three large clusters. First — field users (agronomists, operators, machinery drivers): age 30-55, budget phones ($150-300), often work in gloves, unstable internet. Second — B2B office (farm directors, buyers, sales managers): age 35-50, flagship iPhones or top-tier Android, work on the road, expect speed and productivity. Third — mass downtown consumer (visitors of cafes, fitness clubs, dental clinics): age 18-45, behaviour like in Kyiv but with lower in-app willingness to pay (SaaS models work worse than transactional).

The AgriTech Cluster Around KNTU: Industry Patterns

Over the last 5 years I have seen launches of dozens of AgriTech startups from Kropyvnytskyi. Most focus on three niches: field assistants for agronomists (work logs, GPS tracking, pest photo capture), FMS — Farm Management Systems for small farms 100-2000 ha, marketplace models (grain buy-sell, machinery exchange, b2b services). Each niche has its own UX patterns. Field tools demand maximum simplicity and offline. FMS — more complex UX with roles (agronomist/director/accountant), graphs, field maps. Marketplace — typical e-commerce adapted for B2B logic (tenders, contracts, documents).

I am interested in this industry not only as a designer but also as an analyst. I attend AgriTech community meetups, read Mind, AgroPortal reports, talk to venture funds investing in agritech (UVCA, SmartFarming). This gives me context that designers working only on abstract B2C apps lack. When a KNTU startup client comes with an idea, in 30 minutes I can say whether it overlaps with existing players (CropX, Climate FieldView, Soft.Farm) and where its unique added value is.

Tech Stack: When Flutter, When React Native, When Native

I get this question on every second project, so let me explain in detail. Flutter — my main choice for most projects with a complex custom design system where consistency between iOS and Android matters and performance must be near-native. Suitable for FMS, B2B catalogues, complex SaaS products. Minus — larger app size (40+ MB), harder to find a Flutter developer locally. React Native — for projects where the team already has React web developers wanting to reuse knowledge. Works well for marketplaces, loyalty apps, MVPs where time-to-market matters more than peak performance. Native Swift / Kotlin — for projects with complex hardware work (camera for pest image analysis, on-device ML models, Bluetooth peripherals, NFC scanners for B2B catalogues). More expensive, slower, but right for complex cases.

I always make the design system platform-neutral at the token level (color, spacing, typography, motion) but with adapters for iOS and Android guidelines. An iPhone user should not feel that 'Material Design has been forced on Apple', and vice versa. This is part of my responsibility — to explain to developers where patterns must be shared (logic, business scenarios) and where different (navigation, button types, transitions).

Pricing Logic: What You Pay For

The $4500 MVP includes: 1-2 weeks of user research (5-7 interviews, jobs-to-be-done analysis), user journey map, information architecture with 5-7 key scenarios, wireframe prototype in Figma, user testing on 5-7 real users, final mockups for iOS and Android, basic design system, developer documentation. That is 80-120 hours of work. On freelance 'app design $1000' is 10-20 hours of work without research and testing, usually from Figma Community UI Kits.

The $9000 full app adds: a wider scenario map (15-25 screens), detailed state design (loading, error, empty, success), micro-animations, voice feedback, accessibility (WCAG 2.2 AA for visually impaired users), testing on a larger sample (12-15 users). The $18000+ complex product is 4-6 months of work with a custom design system that scales across 5+ products of the holding, with its own animation language, with a full brand book for the mobile ecosystem.

User Testing: Why It Is Not an Option but a Duty

User testing is the most underestimated stage of design in the Kropyvnytskyi market. Most local agencies skip it, justifying 'The designer is experienced, they already know'. I do not trust intuition — even my own. In my process, user tests run twice: on the wireframe prototype (low fidelity) and on the final mockup (high fidelity). At the wireframe stage I catch errors of information architecture and scenario logic (the most expensive to fix after release). On the final — errors of visual hierarchy, readability, micro-interactions.

I organise testing as follows. I invite 5-7 real representatives of your audience (for agro — real agronomists from district farms, for a loyalty cafe — real venue customers). Each individually goes through 4-6 scenarios with the prototype, I silently observe, capture hesitations, misunderstandings, workarounds. After tests — synthesis: what is recurring, what is individual. Each test takes 45-60 minutes, paid $20-30 (symbolically, as a thank you for time). The total round cost — $250-400, cheaper than one week of development after a wrong release.

Post-Launch Support: Analytics and Iterations

App launch is 30% of the work. The remaining 70% is iterations based on analytics. I set up Mixpanel or Amplitude to track key events (onboarding, activation, retention, paid conversion), Firebase for technical metrics (crashes, slow screens, drop-offs), Hotjar/Smartlook for session recordings. After 30 days from release we do a session review: I watch 20-30 real sessions, identify problem patterns, build a fix backlog.

Typical post-launch findings in my Kropyvnytskyi projects: onboarding loses 40-50% of users at step 3-4 (must be shorter); the key action is hidden behind a burger menu (must be moved to the bottom tab); the registration form requires phone + email + password (only phone + OTP needed). Fixing these usually gives +20-40% to key metrics in 2-3 weeks. It is the simplest ROI in design.

DIY, Freelancer or Me: Honest Comparison

I do not consider myself the only right solution. DIY on No-Code (Glide, Adalo, Bubble) — a normal option for testing an idea, very small budgets ($0-500), internal team tools up to 50 people. Will not work for a mass app with 1000+ users. Freelancer from Behance/Dribbble at $500-2000 — fits if you already have a product manager with a feature map and just need a UI executor. Risk — weak UX, no research. Local or Kyiv UX studio at $5000-25000 — option for mature business ready to invest in the process. Risk — communication through managers, slow pace. Me at $4500-25000 — option when you need experienced UX with Kropyvnytskyi market understanding, direct contact, flexible process. If your project is a clear MVP without complex analytics, perhaps you should go to a freelancer. If there is an ambition for a long-term product — my format pays back in 6-12 months through better retention metrics.