I design UI/UX for mobile apps for businesses in Rivne — native iOS and Android plus cross-platform on React Native and Flutter. Wireframes, prototypes, design systems aligned with Apple HIG and Material Design 3, considered micro-interactions and mobile-first conversion scenarios.
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I design mobile apps for any platform and industry
Mobile app design following Apple Human Interface Guidelines with native iOS components.
Design following Google Material Design 3 guidelines adapted for the Android ecosystem.
Unified design for iOS and Android considering differences between both platforms.
UX/UI design for cloud services and business tools with complex interfaces.
Mobile store design with catalog, cart, payment and order tracking.
App design for messaging, communities or content platforms focused on engagement.
I study your audience, competitors, and business goals. I conduct UX research and create user personas.
I build the app structure, user flows, and navigation model. I define key usage scenarios.
I create schematic layouts for all screens. I test interaction logic before visual design begins.
I develop the visual style, design system, and detailed mockups for every app screen.
I create an interactive prototype for testing. I prepare specifications and assets for the development team.
Choose the optimal package for your project
10 screens
$1000$1200What's included:
30 screens
$3000$3600What's included:
50 screens
$5000$6000What's included:
50+ screens
$5000+$6000+What's included:
Cost will be calculated individually depending on your request.
Examples of completed projects
Answers to the most popular questions
The cost depends on the scope: a small MVP with 8–12 key screens (for example, a loyalty app for a Rivne café or a simple catalog with a cart) starts at the basic package; a standard product app at 25–40 screens with a design system, prototype and engineering specs is the standard package; a complex B2B app with multiple roles (for example, a mobile CRM for a Rivne-region manufacturer) is the premium package.
Prices don’t change by city: businesses in Rivne, Kyiv or Los Angeles get the same rates for the same scope. If you order design together with app development or with web design for a paired web version — the bundled package costs less than the sum of individual services.
Yes. With clients from Rivne and the Rivne region I meet in person for discovery whenever convenient. The first session is a 90–120 minute discovery workshop, where we walk through jobs-to-be-done, key scenarios, competitors (including local ones — for example, other Rivne food-delivery apps or fitness clubs with their own apps), technical constraints and business goals.
The rest of the work happens online: I share wireframes in Figma, we discuss in Telegram or video calls. It’s faster than weekly meetings and gives transparency — you see the file and comment on specific screens. Final presentation and prototype handoff are often in person in Rivne if the client prefers it.
I cover this in detail during discovery. Briefly:
I design so that the work cleanly maps to the chosen stack. Implementation details are coordinated with the mobile development team.
The standard cycle is 6–10 weeks for a full product:
If the project runs in parallel with development — some stages overlap, which saves calendar weeks without quality loss.
A design system is not a “folder of buttons” — it’s a working tool for the engineering team:
All of this lives in Figma Dev Mode, where engineers see ready tokens, spacing values and code snippets.
Yes. Every project ships with an interactive Figma prototype, openable on a phone via Figma Mirror or a public link. The user can tap, run scenarios (sign-up, checkout, payment, push notification), feel transitions and animations.
For a Rivne business this is especially valuable: before pouring budget into development, we run 5–7 interviews with real users (for example, members of a fitness club on Soborna or returning customers of a local food-delivery service), let them walk through the prototype and capture friction points. Issues found are fixed in Figma in hours, not in code over weeks.
This is fundamental to good mobile design. I don’t “copy one screen to two platforms” — I design with each OS’s guidelines in mind:
At the logic and content level — one product. At the UI level — platform-native patterns. If we go cross-platform, I unify part of the system but keep critical native elements (like Tab Bar or modals) platform-specific.
Yes. This is a separate format — a mobile app UX audit. I walk through all product scenarios, review analytics if available (Firebase, Amplitude, Mixpanel), capture failure and growth points, verify Apple HIG and Material Design 3 compliance, evaluate performance and accessibility.
The deliverable is a 30–50 page report with a prioritised list of issues (by ROI of fixing) and specific recommendations. Often a Rivne business needs only an audit and targeted redesigns of individual screens rather than a full redesign — that saves 60–80% of the budget. The audit can be ordered standalone or as a stage before full redesign.
I draw first on a base grid of 375 pt (iPhone 13/14/15) as today’s “sweet spot”, then verify the edge cases:
Before handoff — a mandatory smoke test on a real device. This catches 30–40% of issues invisible in Figma on a desktop.
In my Rivne and Rivne-region practice the most popular categories are:
Each category brings its own UI patterns and success metrics, which we define during discovery.
Animations and micro-interactions are part of the product, not “decoration”. On every project I prepare:
Everything is delivered as video references and Lottie/Rive files. Without these details, the app “technically works” but feels “cheap” to the user. Especially critical when competing with national apps — a Rivne local product can’t feel worse.
Yes, fully. Most of my clients are from Kyiv, Lviv, Odesa, the US and Europe — we work entirely online. For Rivne businesses the “no meetings” format is also available: discovery via Zoom, prototypes in Figma with public access, communication in Telegram or email.
If meeting in person is convenient — I’m in Rivne, we can do a discovery workshop or final presentation live. Most clients choose a hybrid: one in-person meeting at the start (where it’s important to build trust and immerse in the business), then fully asynchronous work. It’s more efficient and doesn’t waste your travel time.
Comparison with other options
| Alex Filiuk | Product studio / in-house team | |
|---|---|---|
| Meetings in Rivne | ✅ In person at discovery | ❌ Usually Zoom only |
| Depth of discovery | ✅ Interviews + jobs-to-be-done | 📋 Standard template brief |
| iOS HIG / Material 3 compliance | ✅ Verified against guideline checklist | ⚠️ Often custom with no guideline link |
| App design system | ✅ Tokens + components in Figma | 💰 Often a separate budget line |
| Interactive prototype | ✅ Clickable Figma + video scenarios | 📋 Static mockups only |
| Micro-interactions and motion | ✅ Lottie + specs for engineering | ❌ “The dev will figure it out” |
| Handoff to engineering | ✅ Figma Dev Mode + dev notes | ⚠️ Only PNG / SVG exports |
| Post-release support | ✅ 30 days free | 💰 Separate hourly rate |
A mobile app for a business in Rivne and the Rivne region is no longer “optional” — it’s the core daily contact channel with the customer. Over 90% of Rivne residents use smartphones every day, fitness clubs on Soborna and Chornovola streets are launching their own apps instead of a Google Sheet of bookings, local Rivne food-delivery services have to compete with national aggregators on the same phone screen, and Rivne-region manufacturers are rolling out mobile CRMs for sales reps and shop-floor managers. In this context, “just a pretty Figma screen” isn’t a product — it’s a drawing. I’m Alex Filiuk, a Senior UI/UX designer with 15 years of experience, designing mobile apps for Rivne businesses with a focus on scenarios, design systems, and the details that show up on a real phone in a real user’s hand.
This page brings together everything a business owner or product manager from the Rivne region should understand before commissioning mobile app design: what the process looks like, how to choose between native iOS/Android and cross-platform, how much it costs, why a design system is an investment, not an extra line item, and how to avoid the typical mistakes that make a local product lose to national competitors.
In a city of 240,000+ residents with a high density of small and medium businesses, a mobile app delivers three things a website or Instagram cannot:
Local fitness clubs, cafés, delivery services, beauty salons and medical centres in Rivne that launched mobile apps 2–3 years ago retain 30–50% of their active customer base inside those apps. Those still relying on a website and phone calls are losing the younger audience (18–35) to competitors — national or other local. If your business is in this category, a mobile app is no longer a “later” thing — it’s a market-share retention tool. Alongside it, plan your web presence, SEO, and SMM — together they form one ecosystem where the app is the final conversion point.
There’s no “universal” mobile design — each business category has its own scenarios, patterns and success metrics. Before drawing screens, we agree which category your product falls into and what that means for architecture.
Each category brings its own typical screens, navigation patterns and animations. If your product also needs a parallel web build or a full CRM/ERP system, we design the mobile and web parts in unified logic — saving weeks of alignment work.
This is something I cover during discovery and that directly shapes the design. Briefly:
I design so that the work cleanly maps to the chosen stack: on cross-platform I avoid effects only available in native UIKit; on native I use the full set of platform-specific features. Implementation is coordinated with the mobile development team — otherwise the design stays a Figma folder, not a product in the App Store.
I work via a transparent process that all my clients have gone through over 15 years. Each stage has a fixed deliverable. No “trust the designer and wait a month” — you know what’s happening every week.
The total cycle is 6–10 weeks depending on scope. If the project runs in parallel with mobile development or web development for a paired version, some stages overlap, saving calendar weeks without quality loss.
The price comes from the scope of work, not from geography — a resident of Rivne, Kyiv or Los Angeles gets the same rates for the same scope. Approximate ranges (exact figures are in the “Pricing” block above):
Worth a separate note: if you order design together with development, a web part, or branding — the bundled package costs less than the sum of individual services. Healthy business sense — savings for you and more efficient work for me (one context, one logic). Before kicking off, I also recommend business consulting to sharpen positioning and audience — that pays back many times over during discovery.
Over 15 years I’ve seen dozens of cases where a Rivne business (and across Ukraine) overpaid or got a poor result through typical mistakes. Here are the key ones:
Mobile design evolves fast. Here are the trends I keep in mind when working for Rivne businesses:
My portfolio includes 130+ projects, of which ~40 are mobile apps across categories: from customer apps for local business to complex product B2B services. I’ve worked with clients from Rivne, Kyiv, Lviv, Odesa, plus the USA (New York, Los Angeles) and Europe. This shows me how local Rivne businesses compete with national and international products on the same phone screen — and how design can swing that fight toward the smaller player.
If you want concrete examples, go to the “Projects” section or get in touch via the contact form: I’ll pick 5–10 most relevant cases for your category and show not just the final screens but the working process — wireframes, design system, prototypes, dev handoff. That gives you a real sense of what you receive.
A mobile app is part of an ecosystem. If you’re planning a serious launch or a redesign, a complex approach is worth considering:
I work not only with businesses from the Rivne region. If you have offices in several cities or are planning regional/national expansion — we’ll build a product that scales. Among other locations I actively work with:
The full list of locations is on the “Service Areas” page.
If you have a specific request — fill in the contact form or write to email/Telegram (contacts in the website footer). The first consultation is free, up to 60 minutes long. We’ll discuss your business, your Rivne and regional audience, key product scenarios, an approximate budget and timeline. After that I’ll send a detailed proposal with a fixed price — no surprises and no hidden fees.
I’m ready to design a mobile app for your business in Rivne that holds users in a daily habit loop, beats national competitors on the details, and pays back the investment not “someday”, but in the first 6–12 months after release. Not “another app in the App Store”, but a working product that grows with the business.